Pacifying an enemy with this perk will not satisfy any objective that requires clearing enemies out of an area, meaning you will have to dispose of them before the objective is counted as complete.
Incited enemies will remain incited after holstering, but will still revert to being hostile if one leaves the area and then returns.
This includes using terminals or sitting down.
Holstering your weapon or leaving and then returning to the area will make all pacified enemies hostile again.
Sneak bonus damage is applied to attacks on pacified enemies, if applicable.
Enemies incited by rank 2 of this perk will attack other incited or pacified enemies.
Hostile companions can not be pacified.
The injured alien at the UFO crash site cannot be pacified.
A failed pacification attempt will also trigger a minor alert to nearby enemies, which will put you in Caution state while sneaking and can lead to enemies discovering you.
If a pacification attempt fails, another attempt cannot be made on the same enemy for 60 seconds.
Inciting/commanding a pacified enemy always succeeds.
Initial pacification has a flat 40% chance of success, so long as the enemy is a valid target.
The Sole Survivor will sometimes make species specific comments when pacifying and inciting targets. Note that damaging/killing one intimidated enemy will have no effects on other intimidated enemies, only that specific individual. For example, an intimidated enemy will not attack if their allies are wounded/killed. Once intimidated, the creature appears to lose its faction allegiance but will still react to crimes committed against them. exiting a suit of power armor) the creature will become hostile again. Similarly, if you do an action that requires holstering your gun (e.g. If successful, a mini animation of the vault boy will pop up and the target will become friendly according to your HUD however, it will become hostile if you holster your gun. Once an attempt is made, another is possible after waiting a short amount of time. This perk is not guaranteed to work, even on enemies with a significantly lower level than yours. To use this perk, you must aim a ranged weapon at a wasteland creature and press your interact button (X on PS4, A on Xbox). When you successfully pacify a creature, you can give it specific commands. When you successfully pacify a creature, you can incite it to attack. Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. Chance to pacify/control hostile creatures.